Key Insights
The Australian toys and games market, valued at $1.56 billion in 2025, is projected to experience steady growth, exhibiting a Compound Annual Growth Rate (CAGR) of 3.23% from 2025 to 2033. This growth is fueled by several key drivers. Increasing disposable incomes among Australian households, particularly in urban centers, contribute significantly to higher spending on recreational products, including toys and games. Furthermore, the rising popularity of online retail channels, facilitated by robust internet penetration and e-commerce infrastructure, provides convenient access to a wider variety of products, boosting market expansion. The growing preference for educational and interactive toys that stimulate cognitive development further supports market growth, mirroring global trends in parenting and early childhood education. However, fluctuations in the Australian economy and potential shifts in consumer spending patterns due to external economic factors could pose challenges. Competition from established players like Amazon Australia, Kmart Group, Woolworths Limited, and Myer is intense, requiring smaller players to innovate and differentiate their offerings. The market also faces potential restraints from increasing raw material costs and supply chain disruptions, impacting profitability and pricing strategies.
The segment breakdown, while not explicitly detailed, suggests a diverse market encompassing various product categories. Major players such as Amazon Australia, Kmart, and Woolworths leverage their extensive retail networks and online platforms to capture substantial market share. The presence of specialized retailers like Toyworld and EB Games signifies the importance of niche markets and curated product offerings. The "Other Prominent Retailers" category highlights the competitive landscape involving both online-only and brick-and-mortar players catering to different consumer preferences. Future growth will likely hinge on successful strategies addressing changing consumer demands, integrating innovative technologies in product development and marketing, and navigating evolving supply chain dynamics. Analyzing specific segments—such as educational toys, video games, or collectibles—will provide a more granular understanding of market trends and opportunities within the Australian context.

Australia Toys and Games Market Report: 2019-2033
This comprehensive report provides an in-depth analysis of the Australian toys and games market, offering invaluable insights for industry professionals, investors, and strategic planners. Covering the period 2019-2033, with a focus on 2025, this report unveils market dynamics, growth drivers, challenges, and future opportunities within this dynamic sector. The report leverages extensive market research and data analysis to provide actionable intelligence, facilitating informed decision-making and strategic planning.
Australia Toys and Games Market Structure & Innovation Trends
The Australian toys and games market exhibits a moderately concentrated structure, with key players like Amazon Australia, Kmart Group (Kmart, Target, and Catch), Woolworths Limited (Big W), Myer, and others holding significant market share. The market share distribution is estimated to be as follows in 2025: Amazon Australia (xx%), Kmart Group (xx%), Woolworths Limited (xx%), Myer (xx%), and other retailers (xx%). Innovation is driven by technological advancements, evolving consumer preferences (particularly towards educational and STEM toys), and regulatory changes impacting product safety and sustainability. Mergers and acquisitions (M&A) activity has been moderate, with deal values in the xx Million range in recent years, primarily focused on consolidating online retail presence and expanding product portfolios. Key examples include the acquisition of ImmediateScripts by API (USD 135 Million) in June 2023, impacting the broader health and wellness segment linked to the toy industry. The regulatory framework emphasizes safety standards (e.g., Australian Standards) and fair trading practices, significantly impacting product development and marketing strategies. Product substitutes include digital games and entertainment options, posing a competitive challenge to traditional toy manufacturers. End-user demographics are diverse, ranging from infants to adults, with distinct preferences based on age, gender, and lifestyle.

Australia Toys and Games Market Market Dynamics & Trends
The Australian toys and games market is experiencing steady growth, with a projected Compound Annual Growth Rate (CAGR) of xx% during the forecast period (2025-2033). Key growth drivers include rising disposable incomes, increasing urbanization, and the growing popularity of interactive and educational toys. Technological disruptions, such as the rise of augmented reality (AR) and virtual reality (VR) toys, are reshaping the market landscape, enhancing the gaming experience. Consumer preferences are shifting towards sustainable and ethically sourced toys, impacting sourcing strategies for manufacturers. The competitive landscape is characterized by intense rivalry, with both established players and emerging online retailers vying for market share. This competition is driving innovation, pricing pressures, and a focus on customer experience. Market penetration of online sales continues to rise, driven by consumer familiarity and convenience with e-commerce, resulting in significant market share for online retailers.

Dominant Regions & Segments in Australia Toys and Games Market
The Australian toys and games market is geographically dispersed, with no single region exhibiting overwhelming dominance. However, major metropolitan areas, including Sydney, Melbourne, and Brisbane, contribute the most significant sales volume due to higher population densities and disposable income.
- Key Drivers for Dominant Regions:
- High population density
- Higher disposable incomes
- Well-developed retail infrastructure
- Strong e-commerce presence
The market is segmented by product type (e.g., dolls, action figures, board games, video games), age group (infant, preschool, school-age, adult), and distribution channel (online, retail stores). The video game segment, especially online gaming, has seen the strongest growth recently. The preschool segment exhibits significant market potential due to rising birth rates and increasing parental expenditure on educational toys.
Australia Toys and Games Market Product Innovations
Recent product innovations focus on interactive toys incorporating technology like AR/VR, STEM-focused toys emphasizing learning through play, and sustainable toys using eco-friendly materials. These innovations aim to engage children's interest in more interactive and educational ways while appealing to environmentally conscious consumers. Competitive advantages are gained through superior product features, brand recognition, effective marketing, and efficient distribution networks.
Report Scope & Segmentation Analysis
This report segments the Australian toys and games market by product type (dolls, action figures, board games, video games, puzzles, and others), age group (infant, preschool, school-age, adult), distribution channel (online, offline), and region (major cities and states). Each segment's market size, growth projections, and competitive landscape are analyzed. Online channels are demonstrating rapid growth, while the overall market shows steady expansion across all segments, though varying rates of growth exist between categories.
Key Drivers of Australia Toys and Games Market Growth
Several factors contribute to the growth of the Australian toys and games market. Rising disposable incomes enable consumers to spend more on leisure activities, including toys and games. Technological advancements, such as the integration of AR/VR in toys, add value and appeal, enhancing demand. Government initiatives promoting early childhood education further incentivize the purchase of educational toys. The growing popularity of interactive gaming among various age groups boosts this market segment. Lastly, the expansion of e-commerce provides increased access and convenience for consumers.
Challenges in the Australia Toys and Games Market Sector
Challenges facing the Australian toys and games market include increasing competition from international brands, economic fluctuations impacting consumer spending, stringent safety regulations requiring significant investment in product development, and supply chain disruptions which can cause delays and increase costs. The dependence on global supply chains makes the market vulnerable to external shocks.
Emerging Opportunities in Australia Toys and Games Market
Emerging opportunities include the growing popularity of personalized toys, the expanding market for STEM toys and educational games, the rising demand for eco-friendly toys, and the potential for growth in the niche markets focused on specific interests and hobbies. The integration of AI and machine learning in toys opens doors for increasingly interactive products.
Leading Players in the Australia Toys and Games Market Market
- Amazon Australia
- K Mart Group (Kmart, Target, and Catch)
- Woolworths Limited (Big W)
- Myer
- Toy Mate
- David Jones
- Mighty Ape
- Toyworld
- ebay
- EB Games
- JB Hifi
- Other Prominent Retailers (Online Toys Australia, Kogan, Temple & Webster, Costco etc.)
Key Developments in Australia Toys and Games Market Industry
- January 2023: Amazon Web Services (AWS) launched its second infrastructure region in Australia, improving access to cloud computing services and potentially impacting the efficiency of online retailers.
- June 2023: ImmediateScripts, a telehealth business, was acquired by API for USD 135 Million, indirectly impacting related toys and games by influencing the broader health and wellness industry linked to the sector.
Future Outlook for Australia Toys and Games Market Market
The Australian toys and games market is poised for continued growth, driven by evolving consumer preferences, technological advancements, and the expanding e-commerce landscape. Strategic opportunities lie in developing innovative products, expanding into niche markets, and leveraging technology to improve customer experiences and streamline operations. The market's future hinges on the industry's ability to adapt to changing consumer demands and embrace technological innovations.
Australia Toys and Games Market Segmentation
-
1. Type
- 1.1. Card Games
- 1.2. Construction Sets and Models
- 1.3. Dolls and Stuffed Toys
- 1.4. Plastic and Other Toys
- 1.5. Puzzles
- 1.6. Toys for Toddlers and Kids
- 1.7. Video Game Consoles
-
2. Distribution Channel
- 2.1. Online
- 2.2. Offline
Australia Toys and Games Market Segmentation By Geography
- 1. Australia

Australia Toys and Games Market REPORT HIGHLIGHTS
Aspects | Details |
---|---|
Study Period | 2019-2033 |
Base Year | 2024 |
Estimated Year | 2025 |
Forecast Period | 2025-2033 |
Historical Period | 2019-2024 |
Growth Rate | CAGR of 3.23% from 2019-2033 |
Segmentation |
|
Table of Contents
- 1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
- 2. Executive Summary
- 2.1. Introduction
- 3. Market Dynamics
- 3.1. Introduction
- 3.2. Market Drivers
- 3.2.1. Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development
- 3.3. Market Restrains
- 3.3.1. Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development
- 3.4. Market Trends
- 3.4.1. Rise in the Number of People Buying Video Games
- 4. Market Factor Analysis
- 4.1. Porters Five Forces
- 4.2. Supply/Value Chain
- 4.3. PESTEL analysis
- 4.4. Market Entropy
- 4.5. Patent/Trademark Analysis
- 5. Australia Toys and Games Market Analysis, Insights and Forecast, 2019-2031
- 5.1. Market Analysis, Insights and Forecast - by Type
- 5.1.1. Card Games
- 5.1.2. Construction Sets and Models
- 5.1.3. Dolls and Stuffed Toys
- 5.1.4. Plastic and Other Toys
- 5.1.5. Puzzles
- 5.1.6. Toys for Toddlers and Kids
- 5.1.7. Video Game Consoles
- 5.2. Market Analysis, Insights and Forecast - by Distribution Channel
- 5.2.1. Online
- 5.2.2. Offline
- 5.3. Market Analysis, Insights and Forecast - by Region
- 5.3.1. Australia
- 5.1. Market Analysis, Insights and Forecast - by Type
- 6. Competitive Analysis
- 6.1. Market Share Analysis 2024
- 6.2. Company Profiles
- 6.2.1 Amazon Australia
- 6.2.1.1. Overview
- 6.2.1.2. Products
- 6.2.1.3. SWOT Analysis
- 6.2.1.4. Recent Developments
- 6.2.1.5. Financials (Based on Availability)
- 6.2.2 K Mart Group (Kmart Target and Catch)
- 6.2.2.1. Overview
- 6.2.2.2. Products
- 6.2.2.3. SWOT Analysis
- 6.2.2.4. Recent Developments
- 6.2.2.5. Financials (Based on Availability)
- 6.2.3 Woolworths Limited (Big W)
- 6.2.3.1. Overview
- 6.2.3.2. Products
- 6.2.3.3. SWOT Analysis
- 6.2.3.4. Recent Developments
- 6.2.3.5. Financials (Based on Availability)
- 6.2.4 Myer
- 6.2.4.1. Overview
- 6.2.4.2. Products
- 6.2.4.3. SWOT Analysis
- 6.2.4.4. Recent Developments
- 6.2.4.5. Financials (Based on Availability)
- 6.2.5 Toy Mate
- 6.2.5.1. Overview
- 6.2.5.2. Products
- 6.2.5.3. SWOT Analysis
- 6.2.5.4. Recent Developments
- 6.2.5.5. Financials (Based on Availability)
- 6.2.6 David Jones
- 6.2.6.1. Overview
- 6.2.6.2. Products
- 6.2.6.3. SWOT Analysis
- 6.2.6.4. Recent Developments
- 6.2.6.5. Financials (Based on Availability)
- 6.2.7 Mighty Ape
- 6.2.7.1. Overview
- 6.2.7.2. Products
- 6.2.7.3. SWOT Analysis
- 6.2.7.4. Recent Developments
- 6.2.7.5. Financials (Based on Availability)
- 6.2.8 Toyworld
- 6.2.8.1. Overview
- 6.2.8.2. Products
- 6.2.8.3. SWOT Analysis
- 6.2.8.4. Recent Developments
- 6.2.8.5. Financials (Based on Availability)
- 6.2.9 ebay
- 6.2.9.1. Overview
- 6.2.9.2. Products
- 6.2.9.3. SWOT Analysis
- 6.2.9.4. Recent Developments
- 6.2.9.5. Financials (Based on Availability)
- 6.2.10 EB Games
- 6.2.10.1. Overview
- 6.2.10.2. Products
- 6.2.10.3. SWOT Analysis
- 6.2.10.4. Recent Developments
- 6.2.10.5. Financials (Based on Availability)
- 6.2.11 JB Hifi
- 6.2.11.1. Overview
- 6.2.11.2. Products
- 6.2.11.3. SWOT Analysis
- 6.2.11.4. Recent Developments
- 6.2.11.5. Financials (Based on Availability)
- 6.2.12 Other Prominent Retailers (Online Toys Australia KoganTemple & Webster Costco etc )**List Not Exhaustive
- 6.2.12.1. Overview
- 6.2.12.2. Products
- 6.2.12.3. SWOT Analysis
- 6.2.12.4. Recent Developments
- 6.2.12.5. Financials (Based on Availability)
- 6.2.1 Amazon Australia
List of Figures
- Figure 1: Australia Toys and Games Market Revenue Breakdown (Million, %) by Product 2024 & 2032
- Figure 2: Australia Toys and Games Market Share (%) by Company 2024
List of Tables
- Table 1: Australia Toys and Games Market Revenue Million Forecast, by Region 2019 & 2032
- Table 2: Australia Toys and Games Market Volume Billion Forecast, by Region 2019 & 2032
- Table 3: Australia Toys and Games Market Revenue Million Forecast, by Type 2019 & 2032
- Table 4: Australia Toys and Games Market Volume Billion Forecast, by Type 2019 & 2032
- Table 5: Australia Toys and Games Market Revenue Million Forecast, by Distribution Channel 2019 & 2032
- Table 6: Australia Toys and Games Market Volume Billion Forecast, by Distribution Channel 2019 & 2032
- Table 7: Australia Toys and Games Market Revenue Million Forecast, by Region 2019 & 2032
- Table 8: Australia Toys and Games Market Volume Billion Forecast, by Region 2019 & 2032
- Table 9: Australia Toys and Games Market Revenue Million Forecast, by Type 2019 & 2032
- Table 10: Australia Toys and Games Market Volume Billion Forecast, by Type 2019 & 2032
- Table 11: Australia Toys and Games Market Revenue Million Forecast, by Distribution Channel 2019 & 2032
- Table 12: Australia Toys and Games Market Volume Billion Forecast, by Distribution Channel 2019 & 2032
- Table 13: Australia Toys and Games Market Revenue Million Forecast, by Country 2019 & 2032
- Table 14: Australia Toys and Games Market Volume Billion Forecast, by Country 2019 & 2032
Frequently Asked Questions
1. What is the projected Compound Annual Growth Rate (CAGR) of the Australia Toys and Games Market?
The projected CAGR is approximately 3.23%.
2. Which companies are prominent players in the Australia Toys and Games Market?
Key companies in the market include Amazon Australia, K Mart Group (Kmart Target and Catch), Woolworths Limited (Big W), Myer, Toy Mate, David Jones, Mighty Ape, Toyworld, ebay, EB Games, JB Hifi, Other Prominent Retailers (Online Toys Australia KoganTemple & Webster Costco etc )**List Not Exhaustive.
3. What are the main segments of the Australia Toys and Games Market?
The market segments include Type, Distribution Channel.
4. Can you provide details about the market size?
The market size is estimated to be USD 1.56 Million as of 2022.
5. What are some drivers contributing to market growth?
Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development.
6. What are the notable trends driving market growth?
Rise in the Number of People Buying Video Games.
7. Are there any restraints impacting market growth?
Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development.
8. Can you provide examples of recent developments in the market?
January 2023: Amazon Web Services (AWS) introduced the second AWS infrastructure Region in Australia, constituting a global physical site with clustered data centers. The recently launched AWS Asia-Pacific (Melbourne) Region aims to bring advanced AWS technologies, including computing, storage, artificial intelligence (AI), and machine learning, in closer proximity to a broader customer base. This initiative aims to reduce network latency, enabling customers to meet local data residency regulations more effectively.
9. What pricing options are available for accessing the report?
Pricing options include single-user, multi-user, and enterprise licenses priced at USD 3800, USD 4500, and USD 5800 respectively.
10. Is the market size provided in terms of value or volume?
The market size is provided in terms of value, measured in Million and volume, measured in Billion.
11. Are there any specific market keywords associated with the report?
Yes, the market keyword associated with the report is "Australia Toys and Games Market," which aids in identifying and referencing the specific market segment covered.
12. How do I determine which pricing option suits my needs best?
The pricing options vary based on user requirements and access needs. Individual users may opt for single-user licenses, while businesses requiring broader access may choose multi-user or enterprise licenses for cost-effective access to the report.
13. Are there any additional resources or data provided in the Australia Toys and Games Market report?
While the report offers comprehensive insights, it's advisable to review the specific contents or supplementary materials provided to ascertain if additional resources or data are available.
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Methodology
Step 1 - Identification of Relevant Samples Size from Population Database



Step 2 - Approaches for Defining Global Market Size (Value, Volume* & Price*)

Note*: In applicable scenarios
Step 3 - Data Sources
Primary Research
- Web Analytics
- Survey Reports
- Research Institute
- Latest Research Reports
- Opinion Leaders
Secondary Research
- Annual Reports
- White Paper
- Latest Press Release
- Industry Association
- Paid Database
- Investor Presentations

Step 4 - Data Triangulation
Involves using different sources of information in order to increase the validity of a study
These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.
Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.
During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence